Sacred 2 Skill Slots

Sacred 2 Skill Slots
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  • 1Combat Art Skills
    • 1.2Aspect Skills

Skills improve the hero's characteristics in many different ways. Each character class has different skills. On reaching the next experience level, the player can distribute additional skill points in order to improve these existing skills. The number of skill points gained depends on the level of the hero. These abilities are very powerful and they should be chosen carefully depending on the character class and the preferred style of playing. Players can choose a maximum of ten skills.

  • Players of all classes will receive a new skill choice at the levels: 2, 3, 5, 8, 12, 18, 25, 35, 50 and 65.
  • One additional weapon slot and Combat Art slot are granted at the levels: 3, 5, 10 and 20
  • Between level 1-4 One skill point is gained per level up.
  • Between level 5-11 Two skill points are gained per level up.
  • Between level 12-24 Three skill points are gained per level up.
  • Between level 25-49 Four skill points are gained per level up.
  • Between level 50-200 Five skill points are gained per level up.
  • By leveling up, a player can gain a total of 911 skill points to spend on skills. ((3 * 1) + (7 * 2) + (13 * 3) + (25 * 4) + (151 * 5) = 911)
  • 1 skill point is granted with each skill choice. Thus the total possible number of skill points is 911 + 10 = 921
  • Similarly, a player can gain a total of 401 attribute points to spend on attributes. ((48 * 1) + (100 * 2) + (51 * 3) = 401).
  • With the Community Patch installed, a player has an opportunity to gain skill and attribute points as a reward for certain side quests, thus increasing the maximum numbers of points that can be distributed. Two quests give you this possibility, but the extra points will only be available once you reload the game. Those quests are:
    • Ancaria Airlines in Sloeford.
    • Feed the Poor in Thylysium (Light Side Campaign only).
Sacred 2 Skill Slots

In the settings you can enable 'autocast'. And so the skills will be applied when you push the button pattern matching. Or by double-pushing, if skill is not the 'active' (google translate) Last edited by Stordan; Aug 1, 2013 @ 7:01am. I am playing Sacred 2 on the PS3, but I posted a very similar message to the following on the 360 boards a while back. What has changed since that time is the Character Level and associated increases in Bargaining levels: My Seraphim (PS3) bought two amulets within about five minutes of each other, both with All Skills +17 when she was at about Level 100, with only 75 Hard Points (Mastery) in.


Character Level123581012182025355065150200
New Skill choice given at level:
# of Skill points gained on level up:12345
# of Attribute points gained on level up:123
New Weapon/Combat Art Slot at level:
Skill


Combat Art Skills

General Skills

Ancient Magic - Increases damage for Spell Damage Based Combat Arts and reduces the opponent's damage resistances when mastered.

  • Primary skill choice for: None
  • Secondary skill choice for: Dragon Mage, Dryad, High Elf, Inquisitor, Shadow Warrior
  • With Ice and Blood: Secondary skill choice for Seraphim
  • With Community Patch: Secondary skill choice for Temple Guardian


Combat Discipline - Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.

  • Primary skill choice for: Inquisitor
  • Secondary skill choice for: Dragon Mage, Dryad, High Elf, Shadow Warrior, Seraphim, Temple Guardian
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Concentration - Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.

  • Primary skill choice for: Dragon Mage, Dryad, High Elf, Seraphim
  • Secondary skill choice for: Inquisitor, Shadow Warrior, Temple Guardian


Aspect Skills

All Primary aspect skills in the left column below may be chosen as soon as a character reaches level two.All Secondary aspect skills in the right column below may be chosen only after a Primary skill from the left column has five 'hard' skill points within it which are only given to a player upon gaining a new level.

Dragon Mage

Primary:
Dragon Magic Lore
Increases damage, critical chance, and cast speed for Dragon Magic.
Elemental Magic Lore
Increases damage, critical chance, and cast speed for Elemental Magic.
Mentalism Lore
Increases damage, critical chance, and cast speed for Mentalism.
Secondary:
Dragon Magic Focus
Improves regeneration and raises max Combat Art level for Dragon Magic.
Elemental Magic Focus
Improves regeneration and raises max Combat Art level for Elemental Magic.
Mentalism Focus
Improves regeneration and raises max Combat Art level for Mentalism.


Dryad

Primary:
Capricious Hunter Focus
Improves regeneration and raises max Combat Art level for Capricious Hunter.
Cabalistic Voodoo Lore
Increases damage, critical chance, and cast speed for Cabalistic Voodoo.
Nature Weaver Lore
Increases damage, critical chance, and cast speed for Nature Weaver.
Secondary:
Cabalistic Voodoo Focus
Improves regeneration and raises max Combat Art level for Cabalistic Voodoo.
Nature Weaver Focus
Improves regeneration and raises max Combat Art level for Nature Weaver.


High Elf

Primary:
Arrant Pyromancer Lore
Increases damage, critical chance, and cast speed for Arrant Pyromancer.
Mystic Stormite Lore
Increases damage, critical chance, and cast speed for Mystic Stormite.
Delphic Arcania Lore
Increases damage, critical chance, and cast speed for Delphic Arcania.
Secondary:
Arrant Pyromancer Focus
Improves regeneration and raises max Combat Art level for Arrant Pyromancer.
Mystic Stormite Focus
Improves regeneration and raises max Combat Art level for Mystic Stormite.
Delphic Arcania Focus
Improves regeneration and raises max Combat Art level for Delphic Arcania.


Inquisitor

Primary:
Gruesome Inquisition Focus
Improves regeneration and raises max Combat Art level for Gruesome Inquisition.
Astute Supremacy Lore
Increases damage, critical chance, and cast speed for Astute Supremacy.
Nefarious Netherworld Lore
Increases damage, critical chance, and cast speed for Nefarious Netherworld.
Secondary:
Astute Supremacy Focus
Improves regeneration and raises max Combat Art level for Astute Supremacy.
Nefarious Netherworld Focus
Improves regeneration and raises max Combat Art level for Nefarious Netherworld.


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Seraphim

Primary:
Exalted Warrior Focus
Improves regeneration and raises max Combat Art level for Exalted Warrior.
Celestial Magic Lore
Increases damage, critical chance, and cast speed for this Celestial Magic.
Revered Technology Lore
Increases damage, critical chance, and cast speed for Revered Technology.
Secondary:
Celestial Magic Focus
Improves regeneration and raises max Combat Art level for Celestial Magic.
Revered Technology Focus
Improves regeneration and raises max Combat Art level for Revered Technology.


Shadow Warrior

Primary:
Astral Lord Lore
Increases damage, critical chance, and cast speed for Astral Lord.
Death Warrior Focus
Improves regeneration and raises max Combat Art level for Death Warrior.
Malevolent Champion Focus
Improves regeneration and raises max Combat Art level for Malevolent Champion.
Astral Lord Focus
Improves regeneration and raises max Combat Art level for Astral Lord.
Secondary:

The Shadow Warrior does not have any Secondary Aspect skills.


Temple Guardian

Primary:
Devout Guardian Focus
Improves regeneration and raises max Combat Art level for Devout Guardian.
Lost Fusion Lore
Increases damage, critical chance, and cast speed for Lost Fusion.
Source Warden Lore
Increases damage, critical chance, and cast speed for Source Warden.
Secondary:
Lost Fusion Focus
Improves regeneration and raises max Combat Art level for Lost Fusion.
Source Warden Focus
Improves regeneration and raises max Combat Art level for Source Warden.


Offensive Skills

Damage Lore - Provides a better chance for applying 'status effects' (e.g., burning with fire damage) on monsters.

  • Primary skill choice for: Inquisitor
  • Secondary skill choice for: Dragon Mage, Dryad, High Elf, Shadow Warrior, Seraphim, Temple Guardian


Dual Wield - Grants the ability to wield two one-handed (non-ranged) weapons. Increases attack speed and attack value for both weapons.

  • Primary skill choice for: Inquisitor
  • Secondary skill choice for: Shadow Warrior, Seraphim, Dryad


Hafted Weapons - Increases attack speed, attack value, and max item level usable without penalties when wielding a hafted weapon.

  • Primary skill choice for: Inquisitor, Shadow Warrior, Temple Guardian
  • Secondary skill choice for: None


Magic Staffs - Increases attack speed, attack value, and max item level usable without penalties when wielding a staff.

  • Primary skill choice for: Dragon Mage, High Elf, Inquisitor
  • Secondary skill choice for: Seraphim, Dryad
  • With the expansion, this skill now allows a staff user to shoot magic missles as a distance attack. If you have fire damage added, the victim will suffer fire damage over time. Seraphim and Dryad now have this weapon choice as a secondary skill with the expansion.


Pole Arms - Increases attack speed, attack value, and max item level usable without penalties when wielding a pole arm.

  • Primary skill choice for: Dragon Mage, Dryad, Shadow Warrior, Seraphim
  • Secondary skill choice for: High Elf, Inquisitor


Ranged Weapons - Increases attack speed, attack value, and max item level usable without penalties when wielding a ranged weapon.

  • Primary skill choice for: Dryad, Seraphim
  • Secondary skill choice for: High Elf, Inquisitor, Shadow Warrior, Temple Guardian


Speed Lore - Increases attack and defense, and run speed.

  • Primary skill choice for: None
  • Secondary skill choice for: Dragon Mage, Dryad, High Elf, Inquisitor, Shadow Warrior, Seraphim, Temple Guardian


Sword Weapons - Increases attack speed, attack value, and max item level usable without penalties when wielding a sword.

  • Primary skill choice for: Dryad, High Elf, Shadow Warrior, Seraphim, Temple Guardian
  • Secondary skill choice for: Dragon Mage, Inquisitor


Tactics Lore - Increases damage and chance for critical hits with all weapons.

  • Primary skill choice for: Dragon Mage, Dryad, High Elf, Inquisitor, Shadow Warrior, Seraphim, Temple Guardian
  • Secondary skill choice for: None


Defensive Skills

Armor Lore - Improves resistances, increases maximum item level without penalties, and decreases regeneration penalty from armor.

  • Primary skill choice for: Dragon Mage, High Elf, Inquisitor, Shadow Warrior, Seraphim, Temple Guardian
  • Secondary skill choice for: Dryad


Combat Reflexes - Improves Evasion statistic (Chance to Evade Attacks), and reduces the chance of receiving a critical hit from an attack.

  • Primary skill choice for: Dryad, Inquisitor, Shadow Warrior, Seraphim
  • Secondary skill choice for: Dragon Mage, Temple Guardian


Constitution - Increases health and health regeneration.

  • Primary skill choice for: Dragon Mage, Shadow Warrior
  • Secondary skill choice for: Dryad, High Elf, Inquisitor, Seraphim, Temple Guardian


Pacifism - Reduces damage taken in PvP (all possible ramifications still unknown).

  • Primary skill choice for: None
  • Secondary skill choice for: Dragon Mage, Dryad, High Elf, Inquisitor, Shadow Warrior, Seraphim, Temple Guardian


Shield Lore - Grants the ability to use higher-level shields without penalties and increases their Defense Value.

  • Primary skill choice for: Dragon Mage, Dryad, Shadow Warrior, Seraphim
  • Secondary skill choice for: High Elf


Spell Resistance - Increases resistance to spells and protection from spell-based critical hits (from any Spell Damage Based Combat Arts used by enemies).

  • Primary skill choice for: Dragon Mage, Dryad, High Elf, Temple Guardian
  • Secondary skill choice for: Inquisitor, Shadow Warrior, Seraphim


Toughness - Improves resistances and provides a percentange of damage mitigation.

  • Primary skill choice for: Inquisitor, Temple Guardian
  • Secondary skill choice for: Dragon Mage, Shadow Warrior, Seraphim


Warding Energy Lore - Increases shield energy and damage absorption for Combat Arts that use/create an Energy Shield (e.g., Temple Guardian's T-Energy Shroud). When mastered, increases speed of shield regeneration.

  • Primary skill choice for: Seraphim, Temple Guardian
  • Secondary skill choice for: None
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General Skills

Alchemy - Enhances the effectiveness of all potions and allows use of certain consumables (Trophies).

  • Primary skill choice for: Dragon Mage, Dryad
  • Secondary skill choice for: High Elf, Inquisitor, Shadow Warrior, Seraphim
  • With Community Patch: Secondary skill choice for Temple Guardian


Bargaining - Item price is displayed in inventory, and merchants will offer more favorable prices and better items.

  • Primary skill choice for: Dragon Mage, High Elf, Inquisitor
  • Secondary skill choice for: Dryad, Seraphim, Temple Guardian
  • With Community Patch: Secondary skill choice for Shadow Warrior


Blacksmith - Allows the player to socket items and exclusive enhancements without having to use a Blacksmith.

  • Primary skill choice for: Shadow Warrior, Temple Guardian
  • Secondary skill choice for: Inquisitor
  • With Community Patch: Secondary skill choice for Seraphim, Dragon Mage, High Elf, Dryad


Divine Devotion - Improves regeneration of the Divine Gift (God spell) and unlocks some additional attributes.

  • Primary skill choice for: Dryad, High Elf, Inquisitor, Shadow Warrior, Seraphim
  • Secondary skill choice for: Dragon Mage, Temple Guardian


Enhanced Perception - Increases chance of 'seeing' invisible monsters and 'magical hiding places.'

  • Primary skill choice for: Dragon Mage, Dryad, Seraphim, Temple Guardian
  • Secondary skill choice for: High Elf, Shadow Warrior
  • With Community Patch: Secondary skill choice for Inquisitor


Riding - Grants the ability to ride better horses, reduces regeneration penalty while mounted, and unlocks special mount abilities (increased movement speed).

  • Primary skill choice for: High Elf, Inquisitor, Shadow Warrior, Seraphim, Temple Guardian
  • Secondary skill choice for: Dragon Mage, Dryad


Notes

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Any investment to the skills has a linear diminishing returns: in other words, with the same absolute increase of the parameter, percentage increase with each attachment skill point is becoming less and less (excluding Bargaining skill, see corresponding section). This fact suggests that the most reasonable to allocate the available skill points between many different skills, as returns from such investments is 15-20% higher than if we invest all points in few skills. The best solution would be not to raise none of the skills above 75 till the moment when all of them reach this mark, and then distribute points for most necessary skills.

There is incredible low efficiency of return with the growth of skill above 150: to invest above 75 has meaning for LoreFocus of specific school, 'Bargaining', 'Constitution' (HP are never too much), 'Armor Lore' and 'Shield Lore' (increases locked item modifiers, see corresponding section), also attention should be paid to the 'Toughness' skill, as its 'Damage Mitigation' directly added to other same bonuses, and on platinum and niobium 'Damage Mitigation' option helps against the incoming damage better than armour (especially important against the bosses and Combat Arts of Champions, having a large amount of damage).

See also

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